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- Rewards:
180,000, Pelt of Ralva (helmet)
- Summons Available: Yes
- Boss Location: Lake in Scadu Altus West, Scadu Altus
Hopefully you got used to fighting all the Rune Bears in the base game, because this boss is very similar to those, but with some powered up extra moves. While the boss is optional, it’s not the most challenging (especially if you know it’s weaknesses), and it gives you a sizeable amount of runes for its difficulty.
General Tips
- For its basic attacks, you’ll want to roll into them. This stops the bear’s most-used combo and lets you attack.
- The bear doesn’t have that many moves, and it’s pretty easy to learn its whole moveset so you know which attack is coming.
- After half of its life is gone, the bear will do a big roar, indicating the fight has entered the second phase. Many of its basic attacks will now have a wind effect to them, and they’ll do more damage.
- This boss is weak to fire damage, and it is easier to proc sleep (hibernation?) on it.
- When you’re attacking in between its attacks, might as well do a jumping power attack so that you eventually shatter its poise.
- While you can fight this boss from horseback, it’s better to fight dismounted, because the bear’s attacks are easier to dodge with rolls.
Strategy
Preparing for the Great Red Bear
Before you ride up to the lake, you’ll want to do a couple of things to make this fight easier. Due to the boss having a weakness to fire, it’s worth equipping any fire weapons or spells you have tucked away. We had a lot of success using black flame magic. Also, the bear’s attacks do a solid amount of damage, so you might want to bring a shield, and /or consider these other methods of providing damage protection:
Opaline Hardtear – An ingredient to use in the
Flask of Wonderous Physick that provides three minutes of 15% damage negation.
Dragoncrest Greatshield Talisman – Best talisman for physical damage negation. Can be found in Elphael, Brace of the Haligtree.
Boiled Prawn /
Boiled Crab – Provides player with substantial physical damage negation. Player will have to play through the
Blackguard Big Boggart quest line to purchase these items. Both items last one minute.
- Incantations – These require a seal and certain level of Faith to cast.
Flame, Grant Me Strength – Excellent incantation for a 20% damage protection for both physical and fire (better for first phase). Found in Fort Gael in Caelid (scroll down on Caelid guide’s “Part 1” to find it).
Golden Vow – Provides +10% to all damage negation, and a +15% damage increase. Last 80 seconds. Found on Mt. Gelmir in the Corpse Stench Shack (location early in “Part 1” of our guide).
Ralva’s First Phase
The zone for summoning your spirit ash is very big around the boss, and you should have no issue summoning an ally safely before provoking the bear’s wrath. As for which spirit ash is best, like always, the mimic tear is a good bet (especially if you have a fire-damage build). Other good picks would be ones that use fire damage themselves, like Fire Knight Hilde or Fire Knight Queelign.
When you approach the shallow lake where the great red bear resides, you’ll see it stocking about. You can get pretty close to this beast without spooking it, which is good for ranged attackers because you can easily score a free hit. However, as soon as you attack, it will be all over you.
The attack that we saw most frequently (especially at the start) was its foreleg attack combo, where it alternates swiping at you with its left and right foreleg. When the bear starts doing this, roll into its attacks, and it will stop the combo, then you can do a jumping power attack. You’ll essentially always want to do a jumping power attack so that you whittle down the bear’s poise faster.
If, on the other hand, you are using ranged attacks, then it will be the same strategy. The reason for this is that you really can’t get away from this boss’s attacks, and if you back roll away from his combo (which you can do), he will finish his combo and have more opportunities to land a hit on you. Since you’re so close, usually, you’ll want to use spells or weapons that can attack quickly.
When you’re dodging into its attacks, causing it to pause, you’ll want to get a hit or two in, then back off. Another new move this bear has is a shockwave quake that causes damage all around it. You’ll know it’s starting when he pushes both forelegs into the ground in front of him. He typically does this when you attack behind him or from his side.
When you find yourself a little further away from the boss, you’ll want to be careful because this bear (unlike the other bear bosses) has a ranged attack. It will smash its right paw into the ground and “throw” a ground quake at you. This can be dodged by going any direction, but the timing needs to be right. Wait for the quake to come towards you, and don’t dodge too early.
Ralva’s Second Phase
The second phase will start when Ralva gets on its hind legs and roars for a while. The roars can do damage if you’re in its immediate vicinity, but if you’re a ranged attacker, this is a great time to barrage the boss with three or four attacks (or one big spell).
After the roar, its moves will become enhanced with wind magic. You’ll see small gales flurry about its paws when it strikes at you — making them do more damage. Other than that, though, there’s really no big difference. If you keep looking out for the bear’s moves, and scoring hits often, then you’ll come out on top.
Moveset
- Headbutt – The bear rears back like it’s going to paw you, but instead lunges forward to quickly headbutt you. This move is easy to misjudge as a paw swipe, as soon as the bear rears back, roll towards it to avoid the attack, then jump and counterattack.
- Double-Paw Slam – The boss raises up then comes down with both paws (one slightly coming down before the other), slamming down on you. This move has a long wind up, and it’s easy to tell when it’s coming. The boss can be counterattacked after this move.
- Earthquake – Ralva slams both paws into the ground simultaneously, or just his left paw, and causes an earthquake in its immediate area. This looks different from the Double-Paw Slam because you’ll be able to see its claws leave a trail as they streak down into the ground, and the paws both come down at the same time. Roll away to the bears side to not take damage. The quake comes out farthest in front of the bear.
- Quake Wave – The boss shoves his right paw into the ground and flings it at you, creating a quake that comes at you like a wave. The bear often does this move when there’s some distance between you. This move is pretty fast, but you don’t want to panic and dodge too early. Wait for the quake to come at you, then dodge any direction.
- Foreleg Combo – The big bear swings its paws at you one at a time while stepping closer to you with each attack. This combo can go on for four attacks, then end with a big bear hug. This move can have wind damage added in the second phase. Dodge into the combo and under the bear to stop him from continuing. When he pauses, you can land an attack.
- Maul – The bear hunkers towards you with both forelegs in the air. Dodge under the boss.
- Lunge – This is different from the maul, and much faster. The bear sets itself with a slightly downward posture, then quickly dives at you. The force and speed of the attack shoots the bear past you. Be ready to roll into the bear when you see it take the posture.
- Big Roar – The bear lurches back on its hind legs and lets out a big roar. The boss might do it again, if the second phase is dragging on. This attack can do damage to you if you’re close, but for ranged users, it’s a great time to light him up.
- Windy Bear Hug – In the second phase, the bear swipes left, then right, then comes at you with a bear hug. Each of the attacks have windy effects that cause more damage. Roll into the attack to avoid the rest of it, then counterattack.
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