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Response-Stimulating English Camp Activities

Sangvatanachai, Woralap, Khon Kaen University, Thailand

Abstract: The main aim of an English camp is to get students to react to a stimulator. Prompt

reactions are often a camp problem. This action research wanted to find highly motivating,

response-stimulating speaking activities. Eight different activities were organized for students

in groups of 9-10. Two evaluators rated the activities by observing, using a rating scale to rate

speaking, the promptness of reactions, and language levels. The scale used was a linear 0-10

scale where 0 stands for totally negative answer and 10 for totally positive answer. The

activity that received the highest overall score was story-telling. In this activity students

studied certain words and phrases, drew an object from a bag, listened to the beginning of a

story by the teacher, and created their own stories using the words and phrases. It has been

concluded that fun activities, time frames, and the personalities of the teachers can get

students to give very quick responses. Success also depends upon the students’ language

outputs that demonstrate the level of their English usage.

Keywords: Response-stimulating English camp activities, promptness of reactions.

Introduction

The problem of low English proficiency of the average Thai university students has become

one of the most important national educational issues. The Ministry of Education and English

language teaching institutions all over the country are well aware of the problem. Attempts

have always been made on the part of English language program administrators and teachers

at school and universities to improve the English language skills of Thai students. Along with

these attempts, which emphasize innovations in curricular design and teaching methods, extra

activities are also being taken into consideration. It has been seen that lessons and practices in

class are not enough for students to be able to master the language skills we want them to.

Practice, on one’s own and with others in both real and virtual situations, is always beneficial

for them. However, since the country of Thailand still uses Thai as the official and everyday

language, real situational opportunities to practice English are not likely for many students.

With this in mind, many universities organize virtual English practices such as camp

activities for their students, with an aim to at least provide opportunities for students to be

exposed to English use. The skills that are most appropriate for camp activities are speaking,

which is productive, and listening, which serves as an input. Since the main aim of an English

camp is to get students to speak or use English that is based upon fun activities, an input is

very important. By this we mean any stimulators (the activity itself, the instruction, the rules,

the language, etc.) that will elicit reactions or answers in English. There is also a problem of

prompt reaction since it may be necessary for students to take time to think before they can

give any answers. This research, therefore, wanted to find efficient response-stimulating

speaking activities for an English camp for university students.

Preferred activities for English camps mostly and generally involve speaking and listening.

At some camps, reading and writing skills may be incorporated. However, there is usually a

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tight time frame for each station, which makes most camp organizers choose speaking

activities more often than others. Designing situations where students will speak a foreign

language should be based on the notion of the act of communication through speaking, which

is achieved by face-to-face interaction in dialogues or exchanges of conversation

(Widdowson, 1978). Speaking means oral participation of the individuals involved that is

both receptive and productive. The receptive part of oral communication can be the asking of

questions, instructions, directions, and/or any input that elicits a reaction. Therefore, it is

important that there is a requirement or a task for students to do, and it should be one that

they want to do. The designed task should be motivating enough so that students will do their

best to complete it. Many language teachers use games as a means to achieve targeted

language. In fact, both researchers and theorists have been interested in the areas of language

humor and language play for some time now (Cook, 2000). The idea of language play,

language learning has been proposed by Guy Cook, who states that play involves adaptation

to a foreign language environment and that play and language are closely connected (Cook,

2000). Games can be used to attain behavioral objectives, and there is no need to fear making

errors from language use. Play is highly suitable in all L2 classrooms; if students are

performing communicative tasks that are meaningful, then the language will be learned

(Harmer, 2007).

There are difficulties affecting the promptness of responses from students. The first of these

is the knowledge itself. The second is the skill – in order to get fluent answers the knowledge

should be there in order to automate reaction. When these two are missing, students will lack

confidence as a result and so fluency cannot be achieved (Thornbury, 2008). Klippel (2008)

suggests two communicative activities: information gap and opinion gap. However, activities

should be concerned with the learners themselves. Learning is effective if learners are

actively involved in the process, and effectiveness depends on the type of materials used

(Klippel, 2008). It can be seen that motivation is a very important element that language

teachers have to bear in mind when they design classroom or camp activities. Students are not

always inspired by learning per se. If they are, they are said to be internally or intrinsically

motivated and if they are not, then they are only extrinsically motivated. The latter is the case

when students have a need to master the second language (Wilson, 2008). Strategies that will

bring motivation among learners (p.98) are: 1) the use of questions, 2) differentiated tasks, 3)

jigsaws, 4) buzz groups, 5) gapped handouts and worksheets, and 6) quizzes and games. In

teaching speaking to beginning learners, something should be provided for learners to talk

about and teachers should also accept the learners’ preferred topics (Bailey, 2005). Bailey

suggests provision of “manipulables” which is a fancy word for things that can be handled,

moved, or manipulated in some way. Dornyei (2008) also provides a number of techniques

for designing communicative activities; namely, challenge, interesting content, novelty

element, intriguing element, exotic element, personal element, competition, tangible

outcomes, and humor. After we have decided on the activities and how to motivate the

students, we might have to consider acceptance of lexical phrases as the students may not be

able to produce complete sentences as being normal in camp activities where there are always

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time constraints. Nattinger and DeCarrico (2009) state that social conversation is interactional

and many times it only requires lexical phrases or language “chunks” of varying length.

Montha Songsiri (2007) conducted an action research study on promoting students’

confidence in speaking English, with an aim to improve Thai students’ motivation to speak

English through a range of materials and activities. The study was conducted on a group of

engineering students during one semester to use new student-centered techniques: self

introduction, an English movie, a popular song, my favorite story, foreigner interview, and a

coffee break discussion. The results were recorded to develop materials, activities, techniques

and roles of teachers. Then the study was carried on for another semester with another group

of students. She found that students perform better because of the teaching and learning

strategies used. Students are able to speak when there is a positive atmosphere; they have

positive attitudes and the activities are not threatening. Nurisnaini (2000) found out that

games and songs are effective strategies in improving students’ participation in activities.

Huyen and Nga (2003) also agreed with this by saying that games bring relaxation and fun

and help students to earn, and games involve friendly competition and interest among

students.

Objectives

This study aimed at finding what stimuli effectively prompt language reactions of students.

By reactions, we mean verbal reactions, and by prompt we mean the reactions were given

after the stimuli were given with no delay or like they should have naturally been given. This

action research study investigated different camp activities that were arranged for 85

students. The reason for choosing English camp activities for this study is because an English

camp is the best venue for English speaking practices. While other skills are also practiced in

English camps, speaking is mostly emphasized on the grounds that it is the best, and it

effectively creates fun, liveliness, and vitality.

Methodology

The students were divided into eight groups of 10 or 11 students. There were eight activities

arranged in a rotation, each of which took 20-25 minutes. The eight activities were arranged

around the scheme, “Western Festivals”, the details of which are given in the following

section. Two teachers rated the students’ performance as a group. The tool used was 10 linear

measurement 0-10 scales for ten questions. The 0 score of the scale means not at all or totally

negative, whereas the 10 scores means totally positive. The eight groups of students were

randomly observed. Two teachers, who were not involved in the activities of any station,

traveled around the camp to observe and rate the stations one by one. At least two of the eight

groups were rated at each station.

The eight stations’ activities

The eight stations were based upon “Western Festivals”, namely, Valentine’s Day, St.

Patrick’s Day, April Fools’ Day, Easter, Halloween, Thanksgiving, Christmas, and Carnival.

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At each station, two to three teachers were responsible for encouraging students to participate

in the activities. Details for each of the eight station’s activities are shown in Table 1.

Table 1. Details of the 20-minute activities at each station

Station

Number and

Name

Kits Activities (in steps) Skills

Practiced

Average

Total Score

by

Evaluators

1 Valentine’s

Day

Idiom cards

Meaning

cards

Note pads

Tape

recorder

A song

1 Ss listen to two teachers speaking

about Valentine’s Day and take notes.

2 T asks questions, Ss answer.

3 Ss match idioms with the right

meaning.

4 Ss listen to a song and fill in gaps on

Worksheet.

5 Ss sing songs together.

Speaking

Writing

Listening

81

2

St. Patrick’s

Day

Info board

Info cards

Green hats

Crossword

Puzzles

Paper

Colored pens

Leprechaun

masks

prizes

1 Ss are divided into 2 groups.

2 Ss wear the green hats.

3 Ss read the cards and study info on

the board.

4 Ss do crossword puzzles.

5 T gives correct answers, relate story

about St. Patrick’s and teaches Ss to

sing a song.

6 Ss make a commercial in their group

to invite people to come to St. Patrick’s

festival.

7 Ts judge the best commercial and

give the prize

Writing

Listening

Speaking

75

3

April Fools’

Day

Info board

Real objects

in a black

bag

Expression

cards hung

around the

place

1 Ss study the information on the board.

2 Ss are divided into pairs.

3 Ss answer questions about April

Fools’ Day.

4 Each pair draws an object from the

bag.

5 Each pair prepares a story about the

object using the expression on the

cards.

6 T starts a sentence for a story.

7 Each pair take turns completing the

story.

8 Ts give points and award prizes to the

best storytellers.

Reading

Speaking

86

4

Easter

False Easter

eggs with a

word inside

Baskets

Note pads

Worksheets

Prize

Tape

recorder

A song

1 Ts hide Easter eggs around the place.

2 Ss are divided into 2 groups.

3 Ss pick as many eggs as they can

(each word in an egg counts 5 points).

4 Each group takes a turn to come in

front and draw an egg at a time.

5 One S from a group looks at the word

and gives hint until the group can guess

the word. The group that gets the most

“correct” words wins.

Speaking (at

a word

level)

82

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6 The two groups sing a song together.

5

Halloween

Vocabulary

board

Cards

indicating

characters

1 Ts explain about what people do on

Halloween Day and go over words on

the board.

2 Each S is attached with a card on the

back.

3 All Ss move around asking “Am I..?”

and “Do I …” to the others.

4 Other Ss answer their friends’

questions until everyone gets the

answer.

Pronouncing

Speaking

(very simple

structures)

78

6

Thanksgiving

Word cards

Pictures

Note pads

Hats

songs

1 Ts explain about Thanksgiving.

2 Ss write down what each of them is

thankful for and their reasons why.

3 Ts give out pictures.

4 Ss match pictures and words.

5 Ss make a story from a selected card.

6 Songs are played and hats are put on

all throughout the session.

Pronouncing

Speaking

Writing

81

7

Christmas

Info posters

Christmas

decorations

Mock

hammer

Word cards

Santa hats

Picture board

1 Ss are divided into 2 groups.

2 Ts collect word cards from the board

and put them on the floor.

3 One S in a group sits in the hot seat.

The rest lines up and takes turn giving

the clue related to the word shown by T.

4 S has to use a relative clause in giving

the clue. If not, s/he will be punished by

the mock hammer.

5 Each group has 5 min to guess the

word.

6 The group getting the most words

correct wins and is rewarded.

7 The losers’ noses are painted red like

Rudolf’s.

Speaking

82

8

Carnival

Idiom cards

Meaning

cards

Note pads

Worksheet

1Ts explain about Carnival.

2 Ss are divided into 2 groups.

3 Cards are laid face down on the floor.

4 Ss find two cards that match each

other and read the words.

5 The team that gets the most words

correct wins.

Pronouncing

Reading

70

The activities for all of these stations lasted for a total of 4 hours (roughly 30 minutes for

each station) because between stations it was necessary for students to walk from one station

to another.

Results and Discussion

Two evaluators rated the activities by observing each station once. Therefore, two groups of

students were randomly observed by two evaluators. Guided questions in the rating scale

included the level of practices, especially in speaking and promptness of reactions or answers

given to each of the stimuli. The in-house constructed scale used was a linear 0-10 score

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where 0 stands for totally negative answer and 10 for totally positive answer. The ten items

for rating are as follows:

1. Overall success of the station.

2. Students are speaking English.

3. Students use their listening skills.

4. Students use their reading skill.

5. Students use their writing skill.

6. All students are participating.

7. All students give prompt reply/reaction.

8. Students learned and/or use some new words.

9. Students learned and/or use some expressions.

10. Students learned and/or use some sentence structures.

Besides these questions, the observation form also includes evaluator’s preference of the

station and the suggestions for improvement.

The results showed the station activities that encouraged and prompted students to

react quickly to stimuli in the order from highest to lowest as follows:

1. April Fools’ Day 8.6

2. Christmas 8.2

3. Easter 8.2

4. Thanksgiving 8.1

5. Valentine’s Day 8.1

6. Halloween 7.8

7. St. Patrick’s Day 7.5

8. Carnival 7.0

These scores showed that five out of the eight activities were rated at over 8.0, which could

be considered successful in encouraging students to speak or give reactions to stimuli. Only

three of the activities were rated below 8.0, yet they all received a score higher than 7.0. We

then studied the details designed by the top-score station, i.e., April Fools’ Day, to see why

the station was rated at 8.6. The details are as follows:

The evaluators rated this station as the most successful in prompting students to speak

because 1) the activities were fun, 2) the students were excited when they made stories, 3) the

students created their own ideas, 4) the students composed sentences themselves and spoke

them out, 5) the teachers were very active, and 6) overall, the station was lively. However, it

should be noted that camp activities should not only be fun, but they should also encourage

students to speak and use other language skills.

Conclusion

We have concluded that in order to encourage students to speak, the following should be

taken into account:

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1. Students should be provided enough chances to speak.

2. Students should be divided into and work in very small groups.

3. Students should be able to create their own ideas, without having to incorporate

knowledge from any sources.

4. The teacher should be active.

5. Students should be provided with vocabulary and expressions that they can see

easily and use.

6. The atmosphere should be lively and fun (not very formal).

Provided things are planned, designed, and prepared effectively, this could also be applied in

English classrooms. In addition, we found that students who participated in the activities

shared approximately the same level of English proficiency. In fact, they were not good at

English. The English camp that was held this year did not enlist students majoring in English.

When students are at the same level, it is more likely that they will try to participate in

activities. It could be argued that these students had applied for the English camp, so at a

certain level they were ready to participate. We believe this to be true. Therefore, we are left

with a future research question to be answered, “How can students be motivated to use

English more?”

In organizing an English camp one important factor has been observed in the planning

process - station teachers are asked to design fun activities. This can lead to unwanted results

because teachers focus upon activities that are fun at the expense of good English practice

which is appropriate for the level of students. Students at university level should not be

practicing pronouncing words or guessing a character (a single word answer). They should be

enabled or allowed an opportunity to use English at a suitable proficiency level. We can see

that the April Fools’ Day activities were very successful in this respect.

References

Bailey, K.M. (2005). Practical English language teaching: Speaking. New York: McGraw-Hill.

Cook, G. (2000). Language Play, Language Learning. Oxford: Oxford University Press.

Dornyei, Z. (2008). The Psychology of Second Language Acquisition. Oxford: Oxford University

Press.

Klippel, F. ( 2008). Communicative fluency activities for language teaching. Cambridge:

Cambridge University Press.

Harmer, J. (2007). The Practice of English Language Teaching, Fourth Edition. Harlow: Pearson

Longman.

Huyen, T. & Nga, T. (2003). Learning Vocabulary Through Games. ASIAN EFL Journal. December

2003.

Nattinger, J. & DeCarrico, J. (2009). Lexical Phrases and Language Teaching. Oxford: Oxford

University Press.

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Nurisnaini, A. (2000). Using Games and Songs to Improve Students’ Participation and

Classroom Situation for Fourth Grade Students at SDN Arjosari III Malang. Unpublished

Undergraduate Thesis. Universitas negeri Malang.

Songsiri, M. (2007). An action research study of promoting students’ confidence in speaking English.

Other Degree thesis thesis, Victoria University, Melbourne, Australia.

Thornbury, S. (2008). How to teach speaking. Edinburgh Gate: Pearson Longman.

Widdowson, H.G. (1978). Teaching Language as Communication. Oxford: Oxford University Press.

Wilson, L. (2008). Practical Teaching: A Guide to PTLLS & CTLLS. London: Delmar Cengage

Learning.

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